Datatypes

dan sachs
https://www.youtube.com/watch?v=D7Sd8A6_fYU 59min Datatypes are compile time properties that have size and alignment, valid values and set of permitted operations. What isn't permitted are indirection(pointers), dot based member selection and calling it like a function. A type's operations may include implicit type conversions to other types. An array in a parameter list declares a pointer 1h3min. Compilers use type information to turn potential run time errors into compile time errors, such as dividing a pointer or doing bitwize on a double. Cpp helps you leverage this better than c coding lang(Torvalds has a different view though). ZeroMQ has the view that the biggest problem with CPP is that you can't figure out where the bugs are when doing oop with it(plain procedural style he implies is fine). J. Blow's game the "The Witness" is 200,000 lines of plain procedural CPP code. 1h05 problem with memcopy. At 1h06 he makes a strawman argument, p = &thearray[0] is the correct way of assigning the memory location(start) of an array, p = thearray[10] isn't, C coders know this. An array isn't a pointer, a pointer can point to the storage location of any datatype.

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